apsylls drawing workshop

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apsylls drawing workshop

Post by apsyll on Tue Aug 16, 2016 11:25 am

After creating some maps I quickly figured out that the tile and sprite sheets in this game are lacking of content so luckiely I'm not that bad in drawing and design... I desidet to create some drawings for the game.
Starting with the section I started creating content for the mountain oriented tile sheets.(yes they will fit to other biomes like grass too)
-I like to hear some ideas from you what else could be done.
-Here should also be the section to get the right style guid I could add some examples of dos and don'ts
-You can link fotos of real  objects or pictures drawn by yourself don't be shy even if you are not the next picasso as long as it is understandable what you want to say, it's right!
-Also constructiv critism is welcome and recommended
how to constructiv critism: In  my opinion the border on the left sie is to big and the colour design dosen't worked well with the overall colourdesign of the game it is to dark.
how not to critism: I't looks Sh#!t !!!!
looking forward to hear your suggestions...   ..  . apsyll
personal questions to rc:

btw: I would like to draw a new HUD for the game so new icons window borders valuebars(HP,MP,XP) ect... but I think that is something rc and I have to talk about before but if you like you could add some ideas here for this topic aswell.

pss:how's about transparency/alpha chanal(outlines plus shading of grass so it could be used for all types of grass) and animation(waving grass/bouncing flowers, other eyecandy) in tile objects?


Last edited by apsyll on Tue Aug 16, 2016 10:17 pm; edited 2 times in total

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Re: apsylls drawing workshop

Post by rc on Tue Aug 16, 2016 9:45 pm

Hi,

I believe what's lacking atm mountain-wise is large objects that can be put on dirt ground. Right now, there are 1 rock and 1 dead tree. I think we have enough tiny floor decorations though.

You can use semi-transparent tiles.
Tiles do not have animations.

I don't really plan on changing the HUD. I did find a bunch of new icons for the game but I haven't really got the time to replace them. The main issue is that they are 34x34 and the game needs 32x32...

http://7soul1.deviantart.com/art/420-Pixel-Art-Icons-for-RPG-129892453

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Re: apsylls drawing workshop

Post by apsyll on Tue Aug 16, 2016 10:07 pm

Image:

I hope this is ok for you or should I seperate all Icons?
edit:
Ps: can I add statues(RNG good because of religion/Dotexe because I would do when I'm him...and some other mystic figures) I will add ruins and Bones of big animals and so... does this fit with the game style?
at the moment I think about the style like an modernish classic fantasy like final fantasy/ with mixture of a Ghibliesk world.
like fantasy but also technology in early states...

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Re: apsylls drawing workshop

Post by rc on Wed Aug 17, 2016 7:50 pm

I already have the script to separate the icons. The hard part is changing all the icons used in the game. But I don't want to get into that now.

Ruins and bones are good ideas. Make them generic so they can be used anywhere.

Current style is more like Pokemon Emerald / A Link to the Past.

About the tiles, you can create statues if you want. However, like I said, I'd rather have elements that can be reused in multiple contexts. The statues can't be replaced anywhere and you can't put multiple of them at once.



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Re: apsylls drawing workshop

Post by rc on Thu Sep 29, 2016 11:22 pm

One thing I'm looking to replace is the cave entrance. The new image must match with the existing mountains.

Old (ugly) image:

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Re: apsylls drawing workshop

Post by apsyll on Sat Oct 01, 2016 5:37 am

something like this:
Cave entance:

it's just a rogth concept art... or do you want mor natural or more dungeon-ish?

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Re: apsylls drawing workshop

Post by rc on Sat Oct 01, 2016 5:34 pm

I believe a more natural/simple look would fit more so it matches more with the existing mountains.
To respect the pixel size, the entrance should be roughly 64px by 64px.


Last edited by rc on Mon Oct 03, 2016 7:51 pm; edited 1 time in total

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Re: apsylls drawing workshop

Post by apsyll on Sun Oct 02, 2016 2:40 am

Image:
something like this? used now the same colour of the wall and gived it a bit more a stylesed look of the game...

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Re: apsylls drawing workshop

Post by rc on Mon Oct 03, 2016 7:51 pm

Great Very Happy
Gonna be included in the next server update.

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Re: apsylls drawing workshop

Post by apsyll on Tue Oct 04, 2016 2:57 am

Cave entrance:
Ok wasn't happy how it looks ingame so I redraw it again now with 64x64 so it will be nice and crisp ingame hope you like it Wink

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Re: apsylls drawing workshop

Post by rc on Tue Oct 04, 2016 8:51 pm

Okay. I made some other changes with it.
Added semi-transparency so it merges with the mountain better and changed the bottom.

One problem with the new bottom is that it doesn't match if the mountain is on an even tile.
http://puu.sh/rxZTL.png
http://puu.sh/rxZUl.png

http://puu.sh/rxZWQ.png

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Re: apsylls drawing workshop

Post by apsyll on Tue Oct 04, 2016 10:42 pm

Ok changed the bottom again
image:


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Re: apsylls drawing workshop

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