Planned - Balance Quest Reward

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Planned - Balance Quest Reward

Post by rc on Tue May 10, 2016 5:39 pm

Goal: Offer a variety of quests for training exp and items efficiently.
Solution: Every quest should give approximately the same reward per hour if done perfectly.

In order to achieve this:

Initial:
-We complete the quest as best as possible and time how long it takes.
-Adjust the reward in consequence.

Maintenance:
-We check the average repeat count for each quest. If too high, lower reward. If too low, increase reward.


Note: Time calculations will be done after the combat overhaul.
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Re: Planned - Balance Quest Reward

Post by rc on Tue May 10, 2016 7:30 pm

Another approach would be to give experience based on the actual time spent in the game up to a certain point.
(Similar to League of Legends exp system.)

What do you think?
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