[Bug] Side Quest Death Resets Scaling

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[Bug] Side Quest Death Resets Scaling

Post by Rin on Thu Apr 14, 2016 12:44 pm

If you kill yourself during a side quest that requires you to kill monsters, it resets their scaling back to as if you'd never completed the side quest. This actually makes it more time efficient to kill yourself a few times during side-quests you've done 10+ times, as you can instantly pop things like Giant Snakes or Totems.

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Re: [Bug] Side Quest Death Resets Scaling

Post by rc on Thu Apr 14, 2016 2:24 pm

Ok. This will be fixed. Actually, I think I'll remove the scaling all together. I don't think it makes the sidequests more interesting.

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Re: [Bug] Side Quest Death Resets Scaling

Post by Rin on Thu Apr 14, 2016 2:48 pm

That would also be fine. I sort of like it because they are pretty hard to fight, but it can also be boring since the enemies don't have many unique attack patterns.

Either way works, though! Smile

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Re: [Bug] Side Quest Death Resets Scaling

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